![]() Each new class has a specific focus, and they seem fairly effective so far. Before heading out into Elona, you'll now get to select the newly added Dervish and Paragon. Their armor auto-levels with them, but can be customized with runes purchased at a vendor or salvaged from identified items. Up to three Heroes can accompany you at any time and each can be given individual move orders, use specific skills on specific targets, and told to adhere to three behavioral patterns: Fight, Guard, or Avoid Combat. You can give them new weapons and off hand items, buy new skills and customize their eight slot skill bar, and augment their statistics however you see fit. While henchmen can only be hired and directed to attack, Heroes are more controllable and customizable. They can be switched in and out as you see fit, but they'll always be available to bring along should you need some extra swords or spells. As you complete primary quests that advance Nightfall's narrative, you'll acquire these permanent NPC party members. Heroes are the most prominent new feature. Though the core gameplay remains the same in Nightfall, plenty of frills have been tacked on. Any RP character you've bumped to 20, which depending on how much you play can be accomplished in a week or less, can be imported to the PvP portion of the game (just click the little ship on the world map), so there's no need to worry about all that RP time investment going to waste. You're better off starting up an RP character and leveling them to the level cap of 20, since along the way you're bound to unlock items you can use to customize your PvP avatar. In PvP your selected combatant automatically starts at 20 but will have limited options for customization. When starting a game, you'll create a character and enter them into the role-playing (RP) or PvP portion of the game. Players get the opportunity to hack at each other in a separate mode, appropriately titled PvP. Only you and your party exist in the world outside towns, so there's no need to worry about getting ganked by high level opposing players or anything of that nature. Players interact, chat, and form parties in the various towns, then enter an instanced area when embarking on missions or secondary quests. Nightfall's overall design remains the same as before. ![]()
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